It was a remarkably old GPU, even for its time, lacking the kind of programmable pixel shaders we've seen since the launch of Xbox 360. Graphics duties are taken care of using a DMP PICA processor, again clocked at 268MHz.
But it's the internal upgrades we're going to focus on primarily i this piece. Based on specs found on 3DBrew, derived from hacking and reverse-engineering the hardware, the initial iteration of the 3DS featured a dual-core ARM11 CPU clocked at 268MHz, along with a second ARM core running at 134MHz.Īn older 3DS XL (left) side-by-side with a New 3DS - notice the extra nub next to the face buttons - the integrated version of 3DS's contentious Circle Pad Pro. It's safe to say that the 3DS isn't exactly the most powerful piece of gaming hardware on the block. YouTuber Tilmendomination owns such a device, and provided the captures that made this article possible.īut first, let's talk core specifications.
However, capture kits and hardware mods are available to get the job done, using the same core technology found in our modified PlayStation Vita. Getting a firm idea of the performance differential between the two handhelds has been something we've been eager to test for a long time now, and while we have access to an older 3DS 'Nitro' kit, which allows for capture, we don't have a New 3DS equivalent. We know that Nintendo's refreshed handheld boasts a significant increase in power compared to the launch model, but just how much more capable is it? It's one of the few 3DS titles that exercises the additional power of the New 3DS, which in turn represents something in the way of unfinished business for Digital Foundry. Hyrule Warriors arrived on Nintendo 3DS this week, around 18 months after its Wii debut - and it's something of a rare breed of title.